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Figma Training

A hands-on day in Figma for people who need to work in the tool properly, not just open it. You will build a small interface from scratch and leave with reusable components, a working prototype, and files a developer can actually pick up. No prior Figma experience is assumed.

Getting Productive in Figma

The Figma Workspace
Files, pages, frames, and layers. Keyboard shortcuts and habits that save hours later.

Layout and Constraints
Grids, alignment, and constraints so screens hold up when they are resized.

Auto Layout
The single biggest time saver in Figma. Padding, spacing, direction, and nesting, applied to real components.

Styles for Colour and Type
Set up text and colour styles once, then change them everywhere in a click.

Components and Design Systems

Components and Instances
Build once, reuse everywhere. What overrides do, and why instances detach when you least expect it.

Variants and Properties
Collapse a dozen button states into one component with clean, readable properties.

Variables
Modes for light and dark, spacing tokens, and swapping themes without redrawing anything.

Shared Libraries
Publish a library, consume it in another file, and handle updates without breaking your team's work.

Prototyping and Handoff

Interactive Prototyping
Links, overlays, and smart animate. Building a flow that behaves closely enough to test with a real person.

Conditional Logic and Variables in Prototypes
Move past static click-throughs: counters, toggles, and state that persists across screens.

Developer Handoff
Dev Mode, inspecting specs, annotations, and exporting assets so engineering is not left guessing.

Working with Others
Comments, branching, version history, and file structure that survives more than one contributor.

Learning Outcomes

By the end of the day, participants will be able to:
Navigate Figma confidently and work at speed with shortcuts and sensible file structure
Build responsive layouts using Auto Layout, grids, and constraints
Create reusable components with variants and properties
Use styles and variables to manage colour, type, spacing, and theming
Publish and consume a shared library across files
Build an interactive prototype, including basic conditional logic
Prepare files for developer handoff using Dev Mode
Collaborate in a shared file without overwriting other people's work

Fee: RM2800 per pax
Minimum enrolment: 1 participant
Duration: 1 Day (8 Hours)
Level: Beginner to Intermediate (no prior Figma experience required)
Tools: Figma (free account is sufficient)
Delivery: In-house, live online, or hybrid
HRD Corp Claimable
Certificate included

Frequently Asked Questions

RM2800 per pax. Group rates are available. The course is HRD Corp claimable. Contact us for a quote.

No. The day starts from the workspace itself. If you already use Figma casually, the Auto Layout, variants, and variables sections are usually where the gains are.

A free account is enough for the day. Shared libraries and Dev Mode are demonstrated so you can see how they work on a paid plan, and everything else is hands-on in your own file.

Designers new to Figma, marketers and content people who need to edit design files, product managers and business analysts who want to prototype ideas, and developers who receive Figma files and want to read them properly.

This is a tool course. It teaches Figma itself, not the design process around it. If you want user research, information architecture, and usability testing alongside the tool, look at the UI/UX programmes instead.

Yes. You work on a small interface across the day, so the components, prototype, and handoff files you finish with are your own rather than a demo you watched.

A Certificate of Completion, your working Figma file, and a starter component library to take back to your team.