UI/UX Advanced
For designers who already know the fundamentals and need to operate at a senior level. This two-day intensive moves past screen-by-screen design into building design systems that scale, prototypes that behave like real software, and interfaces that meet accessibility standards under real production constraints.
Day 1: Design Systems & Interaction Craft
Design Tokens & Multi-Platform Systems
Build a token architecture that holds across web, mobile, and internal tools. Structure naming conventions, theming, and dark mode support that scale across products.
Advanced Component Architecture
Construct components with variants, conditional properties, and responsive constraints. Move beyond static components into systems that adapt to content and context.
Motion Design & Micro-interactions
Design transitions, loading states, and feedback animations that communicate system status, without overdesigning.
Workshop: Building a Scalable Design System
Hands-on build of a token-based, multi-theme design system from a real product brief.
Accessibility & Inclusive Design (WCAG 2.2)
Apply contrast, keyboard navigation, screen reader compatibility, and focus states correctly. Audit an existing interface against WCAG criteria.
Day 2: Advanced Prototyping & Data-Driven Design
Advanced Figma Prototyping
Use variables, conditional logic, and advanced auto layout to build prototypes that behave like real software, not static click-throughs.
Quantitative UX Research & Analytics-Driven Design
Read heatmaps, funnel drop-off data, and A/B test results. Turn analytics into specific design changes instead of general observations.
Complex Data Visualization & Dashboard Design
Design dashboards and data-dense interfaces that stay readable under real data volume, not demo data.
Design QA & Developer Handoff
Use dev mode, redlining, and technical specs correctly. Reduce the back-and-forth between design and engineering at handoff.
Workshop: Advanced Prototype Build & Critique
Build a working prototype incorporating tokens, components, motion, and accessibility, then receive structured design critique.
Outcomes:
Build and maintain a token-based design system across multiple platforms
Prototype with conditional logic and variables in Figma, not just static frames
Apply WCAG 2.2 accessibility standards correctly in real interfaces
Read and act on analytics and usability data to justify design decisions
Hand off designs to developers with proper specs and reduced rework